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Forges of Ravenshire

Created by B.A. Games

Run your forge in this 1-4 player dice placement, engine building game. Compete for the title of Forgemaster in Ravenshire.

Latest Updates from Our Project:

Stretch Goal Reached and BIG Changes Coming!
over 1 year ago – Fri, Apr 21, 2023 at 05:45:08 PM

**This update was intended to be a full reveal of all the new things we will be implementing but there have been a lot of moving parts in the back end and we didn't get to finalize all of it. However, as our backers, you deserve good communication so here is the update with exciting teases of what is to come...**

Alright my fellow smiths!! We reached our goal of $30,000 USD and have unlocked a new Assistant card. Now, we are only going to give you a teaser right now as there has been a lot happening on the back end. A bigger reveal will happen over the weekend. Keep reading below to find out more but there will be some major changes to the campaign.

However, let's talk about our new Assistant Card, the Cleric

New Assistant Card

In Forges of Ravenshire, the Talisman mystic resource allows you to change the dice in the game up or down by 1. Which is nice when you need to change a 4 to a 5 to get that extra mystic resource or that extra good. However, if you have a 1 in an area but want a 5 or 6. That would cost you 4 or 5 Talismans! That's a lot to spend to get that extra good or mystic. 

This is where the Cleric comes in, they can flip a dice worker to their opposite side for only 1 Talisman! So a 1 can become a 6 and a 5 can become a 2! This gives the Cleric a great deal of control over the dice workers in the game; so, with a little effort and engine building, you can help mitigate inefficient placements. But that's not all! What if you spend 2 Talisman and a charcoal to temporarily have a Merchant die (purple) work in your highly developed Harvester guild workshop (green)? That should be impossible! Only Harvester dice (green) can work in the Harvester guild workshop. With the Cleric, all things are possible...

More information and imagery will be coming over the weekend so stay tuned!

Shipping Changes Imminent

This is one of the major changes we have been working on in the background this week that has taken the lion's share of our time. We will be updating the page over the weekend with nice graphic design work and a better presentation but here are the changes for Europe.

New European Shipping Estimates

One of the biggest winners in shipping is Germany going from the old shipping of approximately $27/$32 USD to $20/$20 USD. There are other changes, some small, some big but across the board shipping became cheaper, even if it is by a $1 USD.

Why the New Shipping Numbers?

To keep it short, we have split the shipment and have opened another hub to better service Europe for shipping purposes. What this means is we have to pay more as a company to freight product to different locations. However, we believe in this game. We know this game is good. It is going to be a high quality board game, just ask our Cult of the Deep backers. 

In order to help deal with the cost, we need more backers to help offset the load. Many hands make light work and that is so very true for shipping. Which leads to our next major change.

Stretch Goals Are Changing

We want to bring you the very best possible game and stretch goals are ways to help us, help you. By having more backers, we can decrease the cost of the game overall and provide more content for backers. 

We are changing our stretch goal focus starting next week from being money focused to a focus on more backers. To do that, we need to spread the word about the game, especially since the more you share, the more content will be unlocked.

Starting Monday, we will be starting social stretch goals. In the example below, by you following us, sharing, and posting on Facebook, you will earn coins. We will have goals of 100 coins, etc. that will unlock content. We are finalizing all of this over the weekend but come Monday, this is how all stretch goals for the campaign will be unlocked. This will include: Kickstarter comments, Instagram, Facebook, Twitter, and potentially more.

The first new Stretch Goal will be 100 coins and unlock 3 new Guild Tokens.

More Coming Very Soon...

We will have more details coming very soon but if you have any questions, please let us know in the comments below or on the main campaign page.

Thank you for believing in us. 

Keep Forging On!

-Sam Stockton

Shipping, Add-ons, Polls, and Updates
over 1 year ago – Wed, Apr 19, 2023 at 03:19:54 PM

Close-up shot of Yellow's Player Board

Shipping

We have had a lot of feedback from a variety of people about shipping; so, we are re-attacking shipping with our fulfillment partners to see what we can do. Please stay tuned as we try to find a way to make things better for you, specifically Europe and outside USA, Canada, and the UK.

Add-ons

We have been listening and we have uploaded all of the add-ons into Kickstarter. Those are now available to be chosen when you pledge. You should also be able to adust your pledge as well if you so choose.

Naming Weapons, Armor, and Shields!

During this campaign, we will be running several polls to name contracts and to decide on the front cover. The first poll will be naming weapons in the game. We offer a couple of suggestions but we left a space for you to enter a name of your own. This poll will run until Saturday afternoon (21 April).

When the poll closes, we will gather all of the answers. We will not use all of the submissions (sorry Swordy McSwordface) but will take the names that fit the theme. We will then release another poll to allow backers to organize the names in order from most to least favorite. This will continue until that poll closes and we then announce the winners in a future update.

The above procedure will happen 3 times for the different contracts (weapons, armor, and shields). The first poll for the weapon contracts is below! 

https://forms.office.com/r/ZbRH4KAxvD

Legendary Sword

Updates

We want to thank you all for being here and joining us on this campaign! We will be updating the page with more images and sharing videos throughout the campaign so please let us know what you would like to see. 

Close-up of left side of player board, the Guild Workshop

We Are Funded!!
over 1 year ago – Tue, Apr 18, 2023 at 02:34:31 PM

We Are Funded!

Wooo! Funded on day one and it is all thanks to you. 

We have been anticipating this game for a while now and we are so glad to get this game in front of people. 

So, where do we go from here?

The next stretch goal will be at $30,000 and we will be unlocking a new assistant card.

What is an assistant card? They are essentially variable player powers that allow you to change up how you play and how you may interact with the game.

The Badger Apprentice in this case will give you an extra die that during the production phase which effectively gives you an extra action. 

We have a few options and we will be sharing that with you over the week.

Quick Fix

Just so people know, there is a small error in the National Treasure pledge level, it should say Downpour Dice. They are another artisan level dice maker and we are very excited to have them on the project. You can see their work online at their website, Downpour Dice or on their Instagram.

Playthrough with Gameplay HQ

Add-ons Update

We have had a lot of questions about add-ons in the Kickstarter itself instead of the pledge manager. We have discussed the subject with other creators and backers. We will be updating the Kickstarter with add-ons so you can add them now instead of just in the pledge manager. Update will happen by the afternoon of April 19th.

Until next update, keep forging on!

-Sam Stockton